Sunday, May 29, 2011

Castlevania: Dawn of Sorrow Review

Castlevania - Dawn of Sorrow Coverart.png



Story
One year after the events in Aria of Sorrow, Soma peaceful life, and believes that its strength has been lost. A woman who identified herself as Celia Fortner, appear and summon some monsters. Arikado arrived to help defeat a monster Soma, Soma after absorbing their souls. Celia retreats, stating that he would destroy the Soma. Soma expressed do not believe the return of power, but Arikado revealed that power was never lost, only submerged. He told Soma that Celia is the head of a cult seeking resurrection of the dark lord.  He leaves, ordered not to pursue Celia Soma.

Soma, however, uses information obtained from Palu to find basic cult, a facsimile castle Dracula. Hammer arrives, and since he had left the military, agreed to help Soma by opening stores in the palace. After entering the palace, meeting Soma Yoko and Julius Belmont. Like the leaves Julius, Soma Yoko companion to a safe location. During this time, he instructs her in the use of Seal of Magic, which is necessary to defeat certain monsters in the castle. As Soma long journey to the castle, he met Celia, flanked by two men, Dmitrii Blinov and Dario Bossi. Celia describes their properties as "the dark lord's candidates," which could be the dark lord by destroying Soma. He then Dmitri meeting and be able to defeat him. Soma gain dominance over her soul, though he did not acquire the ability. As Soma long journey, he came to Dario. Soma bests him, and Dario Celia teleports away from danger.


Gameplay
During the game, players control the characters on the screen from the perspective of a third person to interact with people, objects, and enemies. Like previous games in the series and most role-playing games, characters level up every time they get a set number of experience points from defeating enemies, each "level" gained increases the character statistics, thus improving their performance in combat. sample statistics, including hit points, the amount of damage a character can receive; magic points, which determines the number of times a character can use a magical attack, strength, physical attack strength of character, and intellect, strength of a character's magical spells. After facing the enemy, players can use various weapons to attack and defeat the enemy. Although the game is set in 2036, the choice of the majority of medieval weapons, including swords, axes, and spears, pistols and even rocket-propelled grenades that are available. These weapons differ in their damage output, a variety of weapons, and attack speed



Music

Game music composed by Michiru Yamane and Masahiko Kimura. Yamane, a composer of music for a long time Castlevania series, previously worked on music games like Castlevania Symphony Night and Aria of Sorrow, while Kimura has developed Castlevania music on the Nintendo 64. In an interview, Yamane noted that he makes music "simple" and "easy to recognize," similar to his work on the previous Castlevania games, and he was particularly interesting parallel between his work on the Castlevania games for the game Boy Advance and music in Dawn of Sorrow. Igarashi, present in the interview, insisted that the music makes for a handheld game console, regardless of type, most of the same, although he accepts that the DS sound capabilities are much better than this game Boy Advance.
 

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