Thursday, May 26, 2011

Atelier Annie: Alchemists of Sera Island

Atelier Annie.jpg



Story

Annie was just a simple girl who lived in a town located within the mainland. However, all she did was sleep and fantasize about becoming rich and famous someday by marrying up. Worried about their daughter, her parents consulted Annie's grandfather, a great alchemist, for advice on what to do. After a moment of thought, he decides to send her to Sera Island to take part in a large resort project in order to teach her to overcome her laziness. Thus, in the middle of the night, his homunculi steal Annie away to Sera Island; across land, across river, and across sea.
She gets a rude awakening in the form of a fierce whack to the head and Annie wakes up to meet Pepe, a fairy who gives her a letter from her grandfather and tells her that he'll be the one to instruct her in alchemy, which will be used to facilitate the resort's construction. A disoriented and confused Annie refuses his request until a mysterious man bursts into the room and drags Annie away to a ceremony celebrating the resort project. Later along in the ceremony, the man introduces himself as Hans, the resort supervisor and in extension, Annie's superior, and she also discovers that one of the possible rewards to winning the competition will be marriage to the Prince of Orde along with the title of Meister. True to her dream of marrying up, Annie resolves to become a great alchemist and win the competition.


Gameplay

The gameplay is similar to both a strategy RPG and a simulator game. As the game focuses much more heavily on quests and character interaction rather than battling, the battle system is simplistic at best with basic turn-based combat featuring front-and-back positions that not only affect offense and defense, but changes a character's special ability - usually from offensive to supportive, respectively. Enemies have elements assigned to them which can be exploited using synthesized colored weapons, but it is not at all necessary. Battles occur at random as Annie wanders around gathering materials outside town. Materials at first are basic, with no hidden quality, but in later areas, a player can get variations of the same material possessing, for example, a 'big' trait or a 'blue' trait among many other possibilities. These become significant as the latter part of the game tends to home in on what specific qualities are required in a synthesized item.
Synthesis itself is rather simple. Annie chooses items to mix and out comes a new creation. However, Annie starts off with a low Alchemy level and can actually mess up on synthesizing at times until she starts to synthesize more and become better. As the game progresses, Annie learns how to dye items and give them a certain trait, such as fire affinity in the form of being dyed red. These can be used to easier kill certain enemies or boost one's defense against an element. She also learns how to assign other traits to items, which will prove useful in the Alchemy contest along with the quests she takes up.


Music
not bad for music of this game is very fun and entertaining.

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