Wednesday, April 20, 2011

999: Nine Hours, Nine Persons, Nine Doors Review

999 nine nine nine.jpg


Story

Junpei, the player protagonist, wakes up inside a small locked room; his last memory was that of him being drugged to sleep by an unknown person in a gas mask. He finds that he has a bracelet with the number "5" on it and that he can not leave the room. He finds that he appears to be on a boat, and is forced to solve a puzzle to escape the room before it floods from a leaking window.
Escaping the lower decks, he encounters eight other people, each with their own bracelets with different digits on them. Junpei recognizes one of them, his old childhood friend Akane. As they find that the ship is no longer taking on water, they are greeted by their unseen host over a loudspeaker. The host, "Zero", informs them they are playing the "Nonary Game", which they can only escape by finding a door marked with a "9" before nine hours are up or else the ship will resume sinking. They learn of electronic devices called REDS and DEADS near each marked door that assure that only three to five people whose bracelet numbers total digital root equals the number on the door can pass through each door. Otherwise, a small bomb planted in each person's stomach will be detonated.
As the group assign themselves code names and plan their escape, the 9th man holds Clover hostage and forces the group to help him through one marked door. When he ventures alone through it, he is killed when the bomb in his stomach detonates. Knowing that the game is real, the group proceeds to explore the ship, splitting into groups as necessary. The player has the option to select which group to travel with and other decisions that ultimately affect the fate of the game. Depending on the choices made, Junpei learns of several strange stories that involve forms of morphic resonance communication between people and entities from those groups he travels with, as well as stories of a woman named Allice, an Egyptian priestess apparently frozen in ice-9 for centuries. Certain decisions may lead to a bad ending in which Junpei and others are killed before they can escape; the game allows the player to start again from the beginning with knowledge of these events to avoid them. This is required to access the "true" ending of the game.



Gameplay
Nine Hours, Nine Persons, Nine Doors has two types of gameplay. Puzzles are placed behind the doors the characters enter, and the player must solve them to advance. This involves investigating each room, picking up tools, and using any notable items in the room. For example, a set of music scores is scattered about in inconvenient locations; when combined and played on a piano, they unlock a door. In the rest of the game, the player interacts with the other characters and make decisions that affect the story of the game. Different dialogue options can reveal different useful nuggets of information, and Junpei's choices of which doors to enter personally changes the information the player learns. Junpei or the other characters may die depending on what doors and dialogue choices the player makes. There are 6 endings in total, and the player's decisions change which ending occurs. Only one ending is the true ending, and one specific 'bad' ending must be achieved first in order to unlock the true ending.


Music
Pretty good, because the music fitting in accordance with the plot. In addition musicnya can make you feel excited

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