Thursday, June 16, 2011

Tomb Raider: Legend Review

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Story
Years after the plane crash, Lara, now an adult, travels to the cliffs of Bolivia after of her friends, Anaya Imanu, mentions a stone dais located in the ruins of Tiwanaku, a pre-Incan civilisation. After climbing the cliffs,following a twisting rocky path, encountering a jaguar, & getting run over by a boulder, he runs in to a group of mercenaries who are under orders to assault her at sight. After disposing of them, he proceeds to a temple encountering more mercenaries & dangerous native wildlife along the way. On the other side of the temple, he sees the dais mentioned in the call from Anaya & finds James Rutland, a rich American socialite & self-proclaimed adventurer. Rutland, holding an unusual sword fragment, mentions Amanda Evert, a mate of Lara's who supposedly died years before in an excavation that turned in to a tragedy. They then then orders his mercenaries to kill Lara. He overcomes them & reaches the dais, confirming that it was the same as the Himalayan.

The plot opens with a flashback sequence showing nine-year-old Lara Croft travelling together along along along with her brother, Amelia Croft. The private jet carrying them catches fire & crashes in to the Himalayas, apparently leaving them as the only survivors. After taking shelter in the ruins of an ancient Buddhist monastery, Lara discovers an ornate stone dais holding a sword while looking for firewood. He then activates the ancient artefact by touching the huge stones surrounding the artefact. soon after, her brother comes in to the room as a immense circle is rising from the floor. When Amelia hears something in the light emitting from the circle, he suddenly gasps & pulls out the sword. The dais explodes & Lara watches in horror as her brother vanishes before her eyes.


Gameplay
Almost similar to the gameplay of Tomb Raider: Underworld


Music
Legend has the longest score of the series. It took nine months for Crystal Dynamics' in-house composer Troels to finalize the composing method. Over hours of raw material resulted, becoming & a half hours of in-game music by the microscoring method, including looping cues & individual accompaniments to cinematic scenes. All material is produced using application & Folmann's personal soundtrack.

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