Wednesday, June 1, 2011
Contact Review
Story
The story begins with a scientist known as the Professor flying through space, escape from a mysterious enemy known only as "CosmoNOTs" (Cosmic nihilist Terror Organization). He ended up landing on a strange planet, loss of "cell" power boat. Without power, he was stranded. He enlists the help of Terry, a young man. Terry agrees to help the Professor to explore the planet and the location of the cell. Assisting Professor is the only way that Terry will be able to get home, but the Army that track their horns, the cells hidden in some dangerous areas and, as the game progresses, the intention of Professor slowly thrown deeper and deeper questions.
Players included in the storyline as a separate character from Terry, and game characters recognize the player as "controllers" use the DS Terry, breaking the fourth wall. Throughout the game, the Professor will speak directly to the player to give instructions on how to use the controls and voiced concern about Terry. Professor wants to maintain existing players and their role in Terry's life a secret from the child.
Gameplay
In Contacts, Professor talks directly to the player, giving instructions to help Terry. The game also differs from ordinary RPGs in obtaining a spontaneous experience, which means that leveling up in the middle of a battle is required, complete system of real-time combat. Instead of the tradition in RPGs where the characters up, improve the stats at the same time, the system experiences Contact Terry improve individual stats when he was doing different actions [5] For example, when Terry took the damage, improve defense;. When he destroyed an enemy, its strength increases.
There are systems in which the costumes of new skills can be learned. Up to eight costume can be obtained, Terry transform into forms such as fisherman, cook, thief, an "aqua shot" (like the name of the costume), chauffeur cars, diggers and pilots. [6] with use of a larger, costumes will add additional strength to the relevant skills and statistics, including elements of magic and magical properties. Terry also has a skill-based weapons. These weapons can be collected as players progress. The weapons are divided into three different categories; punching (gloves), striking (clubs), and cutting (sword). Each skill can be improved by using any type of weapons throughout the game. Every enemy has its own drawbacks, so some strategies involve switching to contact the appropriate weapon to exploit weakpoint enemy. The game also use decals or stickers. Players can double the sticker attached to Terry, so that power is added. Decals can also be used to attack enemies, heal the wounds of the characters, and other functions
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