Thursday, June 9, 2011
Impossible Mission Review
Story
Impossible Mission has the user play a secret agent - trying to stop the evil genius. Professor Elvin Atombender believed to damage the national security computers. Players must penetrate the fortress Atombender it, racing against the clock to find the installation for pieces that make up the password, while avoiding the deadly robots. After having all the pieces of code, the player must correctly assemble the pieces together and password using the password is completed at the door of the main control room - where the evil professor hiding. One found a piece of code to look for furniture in the room. When searching, people can also find the "Lift Reset" and "delay." They are used on a computer terminal. The first will reset all the moving platform, the latter will freeze all enemies in the room for a limited time. There are also two additional special room raised again and delay can be given to solve the puzzle of music.
Location puzzle pieces, the arrangement of rooms and elevators, and the ability of the robot randomly distributed every game, give replay value. Caswell Rogue cite as an inspiration for the room layout random
Gameplay
Players have six hours of game time to collect 36 puzzle pieces. Whenever a player dies, 10 minutes are subtracted from the total time. Puzzle pieces are assembled in groups of four. Puzzle pieces overlap, so the three pieces can be assembled before the player realizes he has to start from scratch. The piece may be in the wrong orientation, and the player may have to use horizontal or vertical mirror image. In addition, the puzzle pieces are random in every game. A puzzle completed form nine letter password that allows players to reach Atombender Professor.
Enemies
Mission Impossible has only two kinds of enemies. The first is a robot. It has a cylindrical main body, such as R2D2 or Dalek. Their defense is a high voltage: their body electricity, and some were able to use short-range death ray. According to the instruction, the robot uses a linear induction motor to move, and the different robots have different features enabled. Some will live, others engaged in a pattern, and others specific to hunt players. Some will be shot and the others will just try to ram the player. Some have actually seen players, and others know where the players all the time. The ability of the robot 'at random, so the room is easy to explore in one game might be much more difficult in other countries.
The second enemy is the big electric ball float. Many rare, most will pursue the player (with some exceptions). They were inspired by the "security guards" Rover from the TV series Prisoner. While it will be influenced by the "delay," unlike the robot still has a high voltage when disabled. The ball float will be lost if it comes in contact with the robot. In certain rooms, it will be possible to stand on a moving platform with a ball hovering just below, and push the ball from the bottom of the screen, only to have it re-appear at the top.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment