Saturday, November 5, 2011

Final Fantasy Tactics A2 : Grimoire of the Rift Review

 

Gameplay
Just like its predecessor, we can not explore the world with a leisurely stroll through the folder remains. But, there is little difference, which is rare battle if we do not accept the quest, if any, we can choose to not through the pathways by which the enemy was. So, we can freely back and forth without having to worry about the obstacles the enemy.

System jobs were little changed. If the FFT we can learn any jutsu JobPoint who provided it has enough for the job, then here we have to use the weapon has a moment we shall learn. Then, the goods are sold in every shop in every town is the same. However, before we can buy a weapon, armor, accessories ATW, we must first collect certain items so that these items can be sold in the shop (this sometimes takes sngt mmg). Job-job who offered was far different from its predecessor (although there are bbrp job yg mmg maintained, eg Dragoon), and sometimes only certain races can take a job (that means another race can not take that job, ie Dragoon can only be taken by Bangaa race, if not wrong.


Graphic
If the issue graphic, pretty good. Nice battle environment, their effects were pretty (attack, Magick, skills, etc..), The shape of characters and monsters that are used for the battle is also good, which is probably somewhat less detailed images of characters and monsters, I mean like the profile photo.


Sound
Well, if for sound problems, maybe a little bit less. Nice song that I think might be the opening and closing cuman wrote. Sound effect as of masi okay lah. But the songs are used throughout the game, nothing special. I prefer the songs on the PS1 predecessor.

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