Wednesday, June 29, 2011

Aliens: Colonial Marines Review

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Story
The story of Aliens: Colonial Marines is being written by Battlestar Galactica writers Bradley Thompson & David Weddle. The events of the game are set after those of the film Alien. A Colonial Marine search & rescue team has been sent to inquire in to the U.S.S. Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, & the remainder of the missing marines who were dispatched to LV-426. The Sulaco, LV-426, & the derelict alien spacecraft from Alien all serve as environments in the game, as well as other locations yet to be detailed.

Gameplay
Players control the sea at a time, issue orders to others by using the context-sensitive commands, & able to switch between characters at any time. Players also will occasionally need to control the specific location, using tactical positioning & towers to fend off an attack. Aliens: Colonial Marines will not have a HUD to provide players with knowledge of the screen.

Aliens: Colonial Marines is a squad-based first-person shooter in which players control the Colonial Marines, each with a different persona & main weapon. Each player character can be more than additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, & many types of grenades.

The main enemies of the game is alien generally will try to sneak in or surrounding the players, forcing players to use tactical combat to deal with them. Some types of Aliens will appear & will attack differently. Facehuggers will try to attach themselves to face the player character, instilling in them the embryo which will then kill them. "Warrior" is the main enemy Aliens & Alien mainly based on appearance in Aliens. "Runner" faster & will spy on activities of the player characters'. They will work in small groups or alone. Aliens will be based on the appearance seen in Alien. "Drones" mainly through egg & & job positions in the heart of serving the Hive Queen, they will initially be in Aliens along with the "Warriors". Alien Queen will also appear as an enemy "boss".

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