Tuesday, May 10, 2011

Maestro! Jump in Music Review

 



Gameplay:

A fresh brand new gameplay That never been in any game. Maestro! Jump in Music combines rhythm-action gameplay and platforming. Presto to face all the challenges by simply running over the rope. IN all the way, you'll find threads of tone, and our job is to pick the right moment (when the light on the thread runs out). Pick down to make Presto jump, and pick up to make Presto fall into the rope underneath. This is a common activity, set up in the rope where Presto had to run to collect the melodies are just lying on the top rope. Not only that, we are also confronted with several objects that fly and have to be hit or touched at the appropriate (when the bubble touches the circle of light around the object). Believe it or not, all the things you do will form a beautiful tone in the song.

After you successfully complete the Easy or Normal mode, Hard mode will unlock and especially in Hard mode, we will be faced with the stage-the stage is longer because of the songs on the Hard mdoe a "full song". After completing the game once, we'll also get a new feature where we start the adventure again, but coupled with the feature "singing". We should issue an appropriate tone of our own mouths through a microphone, such as singing. Just like other action games, there must be the main enemy that must be faced. Yes, Staccato. Each time you successfully played four stages, you will play against Staccato. Mode "Simon Says", repeating what the men beat drums and Staccato like picking threads, to defeat Staccato. Players can repeat all stages that were completed through the Freeplay mode.


Story:

Fitted with gameplay lived, gather melodies and tones to restore the world as they are. The light that accompanied the story with romance, jealousy, and crime. Fairly common, but acceptable in the audience as a main problem of this game. One word, standard.


graphics:

Although not a game with the best graphics, but the backgrounds are quite detailed, the effects of the passage and clapping, so-so diancungi a thumb. In each world you live, that there is any background will change along with the tones, melodies, and other flying objects to reinforce the impression created in the world.


music:

The most should be considered in air-genre of rhythm games is the music used. the game itself using music familiar to the ear. Like the song creation Beethoven, Mozart, Symphony and songs such as Sugar Plum Fairy, and ABC. Effect sound that comes out when interacting with objects in the game are also treated well. I love the music of this game.
  

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