Sunday, May 8, 2011

DRAGON QUEST 9 Review

 




Who does not know DQ? Phenomenal game this one is definitely a lot that you know? The gameplay is dideveloper by Level-5 and published by Square Enix will be present in the U.S. on 11 July and published by NINTENDO (Why kagak Square Enix U.S. huh??), has been on my want to play it not wait?

 
Here a quick info about the aq DQ9 Copas from wikipedia ..

Dragon Quest IX: Sentinels of the Starry Skies[2][1] (????????IX ?????? Doragon Kuesuto Nain Hoshizora no Mamoribito?, lit. "Dragon Quest IX: Defenders of the Starry Sky") is a video game for the Nintendo DS released on July 11, 2009 in Japan. It is the ninth installment in the acclaimed Dragon Quest series by Yuji Horii, developed by Level-5 and published by Square Enix in Japan and Nintendo in North America[1]. The game was primarily designed around multiplayer and to be able to sell well overseas, particularly the United States and Europe. The basic plot involves an ex-angel who has fallen to earth becoming a human.
Dragon Quest IX marks several firsts for the main series: it is the first to be initially launched for a handheld system; first to have no random encounters (except when sailing); and the first to be designed primarily with the intent of being a multiplayer video game. In addition, it is the first Dragon Quest title to use a graphical menu system in the Japanese-language version.[n 1] Dragon Quest IX was designed to be more difficult than any previous game in the series, including spinoff titles.
The sales of Dragon Quest IX set new records in Japan; these sales helped boost Nintendo's earnings and have impacted future plannings by the company. Dragon Quest IX set a Guiness World Record surpassing 100 million people communicating anonymously as reported on May 20th, 2010 [3].  


Here a little the battle system

Battle is conducted from a combination of first and third-person perspectives. The character plans his attack from a first person perspective, selecting which opponents to target (including the ability to target specific monsters in a single group) and then switches to a moving third-person view to watch the main character's party and the monsters battle for the round. Combat includes a combo system available both to players and monsters. When two or more identical attacks are performed consecutively on the same opponent the attack damage increases by a multiplier. A two-hit combo receives a 1.2x multiplier, a three-hit combo a 1.5x multiplier, and a four-hit combo a 2.0x multiplier. Experience points earned from battle are divided amongst all party members, but scaled for level. Higher level characters receive more experience points than lower level characters.

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